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  • 3.7.46 - path deform is bugged

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Hi. In the latest 3.7.46 deforming path is not working if you set (keyed) any rotation value in related path constraint

How to reproduce:

  1. Create path
  2. Open animation, deform path, set change
  3. Create bone, set 'path constraint' for previously created path
  4. Set Mix: Rotate to 0
  5. Go to animation, check path deforming
  6. Change Mix: Rotate to any other value, save. Open animation, see path is not deforming anymore

Thanks a lot for the reproduction steps! I see there are definitely some things wrong with paths. We just released 3.7.47-beta, which fixes some very important issues (undo could leave a mesh, path, bounding box, or clipping attachment in a bad state, and some crashes) but doesn't address the path problems. We'll get to that first thing in the morning (it's past 1am here already! where did my day go?!).

We recently made some big changes under the covers. A lot of things are much better, but some other things broke in unexpected ways. We'll get it sorted out ASAP! Sorry for the trouble. If needed, you can always go back a few versions, before these changes (eg, 3.7.45-beta), so your productivity doesn't suffer.
Settings - Spine User Guide: Version

Hi, no rush here - I'm using 3.7.44 right now.
Just added a bug report

You're doing great job with Spine so far! Love your product
I wonder if you plan some extension for Unity Canvas to be able to use skeletons there with more then one png (material) asset?