Hello AS3-SpineFolk : ok, lets say I got a few dozen Spine animations from an animator...and they are wonderful. And
lets say they animator used mesh deforms on a few...well...all of them. And now the project has to be done in generic
old AS3 - no Starling....cause reasons beyond my control.
What would be the best way to AS3-ify these SpineMesh Animations; without forcing the above animator to re-animate?