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Runtime animation problem
Hi,
I have a problem with my animation on my iOS devices. As you can see below, the final cards popings aren't properly cut but the end of the animation is OK.
mid
end:
Is it an atlas problem or something else? any ideas would be great
Thanks,
Arthur
What game engine are you using? What Spine Runtime are you using? What version of the Spine Editor & Spine Runtime are you using?
Spine editor: 3.6.53
Spine cocos2d-objc for runtime, v3.6
I'm trying to implementing it inside the objective-c example project.
PS: It's working with unity, but still not working with objective-c
It's not an atlas problem. Looks like the triangle indices might be in the wrong order.
Are these meshes or regular images? Is there AA being applied?
These are regular images, no AA applied (i guess)
Looks like a bug in spine-cocos2d-objc. Could you file an issue on https://github.com/esotericsoftware/spine-runtimes/issues? Please also attach your exported files (.json/.skel, .atlas, .png). Cheers!