Hi,
I have been thinking about making a 2.5D game, e.g. in Paper Mario and Don't Starve style, by rendering the Spine animations in a 3D world. I have noticed that while LibGDX supports this, there does not seem to be such support in Spine, since the DecalBatch is not a subclass of the Batch class.
How difficult would it be to implement this in the Spine runtime myself?