Erikari escribióIn Spine hitting space blessedly deselects whatever you selected, so in case we do something like this, we'd need different hotkeys, will have to hear what Nate thinks about it!
Yeah, but you'd have SHIFT pressed at the time you hit SPACE 😉
Okay, I feel like I should elaborate.
Let's say I have this drawing of an arm.
Then I want to have the fingers on top of a weapon, so I cut them out and place on a new layer in PS, you get the idea.
Then I animate the arm, and when it's ready, I'd like to copy (or even make a linked mesh and place it in a different slot, but that's coming in the next release, right?) the mesh and place the fingers inside. And I don't want to animate them separately, I want them to copy the weights and animations of the arm, but with a different sprite of different size and shape.
Here's a good example of handling this from Adobe. You have your mesh, and then you have the sprite position inside of the mesh. You can translate, rotate, scale, and shear it easily, without modifying the mesh itself.
So I can copy the mesh and replace the image inside. Then place it however I need to.
there's an attachment limit so I'm making another post
As you can see, the mesh is copied and the sprite inside is replaced with an image that's different in size and shape.
Next, regarding the selection of overlapping objects.
You don't have to worry about the SPACE bar being bound to deselect all command, because you'll use a combination of SHIFT+SPACE (or a different one, but this one is quite handy).
Here's how Autodesk describes the feature in case I'm not being clear:
"[...] you can cycle through the objects by rolling over the object on top to highlight it. Press and hold Shift, and then press the Spacebar continuously. When the required object is highlighted, left-click to select it."
And here's a gif showing how it works (not mine):
There are projects where it's literally impossible to find the point that selects a certain object, and since there's also no type-to-filter option for the tree yet (and this is a very busy project, remember? 🙂 ), it requires miles of scrolling all the time.
Hope this helps to understand my original post 🙂.