I have build a few single- and local multiplayer games with Unity and using Spine animation, but I'm still quite new to Unity (just a hobbyist). I'm now interested trying to make a 2-4 player online multiplayer prototype, but I'm not sure what would be the best approach with the animation.
I have been comparing different kind of network solutions for Unity and Photon Bolt seems to be one of the best / easy to use solutions for this. However, how does Spine animation work with the engine or do I have to use mecanim with it?
https://www.photonengine.com/en/BOLT
One of the Bolt's feature is: "Mecanim animations replicate automatically over the network. Find all your character animations perfectly synchronized without any custom code being required. " which sounds, at least in theory, quite great. But of course this would mean I probably would loose all the Spine's useful features (skinning, bounding boxes, IK etc.).