I have a question that asks me to think about the process.
What is the best way to handle normal with spine? WorkFlow?
Let's take an example here on my custom editor, I have the house that is normal + texture.
Not a spine obj animated but i made house as simple textures for (diffuse + normal).
the tree are a basic spine example.
But how i can build or made a normal with spine ?
What you see is cheap, but my first goal is to build a strong, functional code.
But I'm stuck on the process to get a normal animate vertebral object.
tree are made with a json
What would be your approach with the use of texturePacker and Spriteilluminator?
Thank friend for help
related issu
https://github.com/pixijs/pixi-display/issues/25
video here but not show issu , but you can understand how it work