spSkeletonJson_readSkeletonDataFile()is returning a null pointer. If I update my skeletons again to not having the point attachment OR if I change the point attachment to a different attachment within spine editor, say a bounding box attachment, then things compile and run fine again. Why is the point attachment causing a crash?
Página 1 de 1
In my game I currently have two working spine characters which are animating and rendering properly. However, with the latest spine version (3.7.51) when I try and export an additional slot and point attachment into my game from the spine editor my game crashes. It seems like
- Mensajes: 23
Mark topic unread • Página 1 de 1
Volver a Runtimes