forleafe

About to rip my hair out. I can't for the life of me to get some bones to bind to and deform a mesh.

See the attached image: Looking at the skirt... I have a mesh drawn over the skirt. the skirt has bones. The bones are bound to the skirt via the weights menu... but when I rotate or try manipulating the bones, nothing! They act like they aren't bound to anything and will rotate without deforming the mesh.

is there something I'm overlooking here? This program so far has been very frustrating for me to use. :c Having a ton of problems at every single turn.
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examplefailure.jpeg
forleafe
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Erikari

This may be a stupid question, but try clicking on the Weights tool, you should see colored pies, are the pies all of only one color?
It may happen that spine will bind all of the bones but give influence to just one bone with Auto weights. this also happens if you bound one bone first and added all the others later.

Here's the part of the guide that explains how this works: Weights - Spine User Guide

I'm sorry you're getting frustrated, did you read properly the Spine User Guide or see the playlist Spine User Guide - Getting Started - YouTube to get you started first?
I'm the sort of person that gets very intimidated by new interfaces and everything seems tremendously difficult at first, but the videos really helped me to learn Spine quickly at the time, so I totally recommend them.
There's also an unofficial discord channel where you can ask quick questions and solve doubts easily: https://discord.gg/sN7BnAH
And of course you can ask here on the forums as you just did, but don't get frustrated alone (:
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Erikari

Erikari
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forleafe

Erikari escribió:This may be a stupid question, but try clicking on the Weights tool, you should see colored pies, are the pies all of only one color?
It may happen that spine will bind all of the bones but give influence to just one bone with Auto weights. this also happens if you bound one bone first and added all the others later.

Here's the part of the guide that explains how this works: http://esotericsoftware.com/spine-weights

I'm sorry you're getting frustrated, did you read properly the http://esotericsoftware.com/spine-user-guide or see the playlist https://www.youtube.com/watch?v=zZIpC9lwgPM&list=PLwGl7Ikd_6GRFo7d0uRu_fN2RIlvkxW7b to get you started first?
I'm the sort of person that gets very intimidated by new interfaces and everything seems tremendously difficult at first, but the videos really helped me to learn Spine quickly at the time, so I totally recommend them.
There's also an unofficial discord channel where you can ask quick questions and solve doubts easily: https://discord.gg/sN7BnAH
And of course you can ask here on the forums as you just did, but don't get frustrated alone (:
Thank you so much for the suggestion and for the emotional support! I think a lot of frustration comes from feeling like I'm alone when I can't figure something out.

As far as the specific question goes. Your answer kind of nailed it. I checked and saw that the circles under the "weights" menu were all of the same color (blue in this case), so my bones weren't getting bound properly.

What I did that worked... I selected her skirt, then cleared out all of the bones in the weights menu. I then clicked "bind" and re-added each one. Once they were all added in, I had to make sure to select and highlight them all in the Weights menu, then I hit spacebar. After that a loading menu popped up and began assigning the bindings. After it finished the circles were different colors, and posing the different bones manipulated the skirt properly.

TLDR: I think my mistake was not selecting all of the bones in the weights menu and then hitting spacebar. Apparently this process binds the bones.
forleafe
Mensajes: 2

Erikari

Pressing Auto should also attempt at any time to compute the weights for you, sometimes it fails (when the bones are outside of the mesh for example) but most of the times it helps get you started. I still think you added just one bone the very first time, but I'm happy you were able to solve it (:
I'll be curious to see the finished piece! it looks like some sort of moe school girl character and it seems very well drawn :3
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Erikari

Erikari
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