Animating a rat's leg and I probably should slice it into different layers, but here we go.
I have this back leg like so.
I have it on an IK and when I mess with it, at the joint, some of the vertices overlap other ones, which would be fine except the wrong ones are overlapping. The back of the leg is overlapping on top of the knee.
Wondering if there's a way to determine those vertices to fold behind other ones.