Thanks, we received your package.
I just noticed that I was looking for the wrong problem: From your shared gif animations I assumed that the dash animation was broken in Unity, but played back correctly in Skeleton Viewer. Now I noticed that the animation shown in SkeletonViewer is attack3 instead of dash.
So I assume that both the gif showing SkeletonViewer and the gif showing Unity playback display the animations in a wrong way, is this what you meant? And the real problem you have is that the animations are showing the white ghost image too long, is that correct?
It would help in general if you report any problems like this:
- "description what you expect to see", showing an image
- "description what you are seeing instead", also showing an image.