SilverStraw

I spent over a week ( working on this after my full-time work ) researching and developing a working Vtuber web solution. It's time for Spine Pro to level the playing field with Live2D in the Vtube realm. I expect to upload this application after I have enough features.

SilverStraw
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Nate

Very cool! We have plans to do this officially. It's still early days, but it's super cool!
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Nate

Nate
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SilverStraw

I beat you to the punch, Nate. :grinteeth:
Nate escribió:Very cool! We have plans to do this officially. It's still early days, but it's super cool!
Official support would be awesome! :heart:
In the meantime, I will spearhead the frontier. I bet your plate is full with Spine's future development. Maybe we can have some discussions in the future. ;)
SilverStraw
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Nate

You did! :punch:

Besides the camera/vtubing itself, we also have some supporting features in the works that makes vtubing super cool: physics! We're in a bit of a rut though, as we started these things and then switched gears to improve the new graph. Lately there's been a lot of distractions that eat our time and/or fracture our focus, plus the holidays, so even that's going much more slowly than we want. We do keep plodding along though, so we'll get there in time!
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Nate

Nate
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Erika

Oooh now that looks very promising as well, SilverStraw!
I'm so excited about being able to use Spine rigs for streams >.<
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Erika

Erikari
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Mario

Super cool! From the debug render on the left, it seems we are using the same tensorflow light model :)
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Mario

Mario
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SilverStraw

Nate escribió:You did! :punch:

Besides the camera/vtubing itself, we also have some supporting features in the works that makes vtubing super cool: physics! We're in a bit of a rut though, as we started these things and then switched gears to improve the new graph. Lately there's been a lot of distractions that eat our time and/or fracture our focus, plus the holidays, so even that's going much more slowly than we want. We do keep plodding along though, so we'll get there in time!
Yay! Physics!
It's been slow for me as well. Now, I am trying to figure out how to allow user to load their Spine model that would work with spine-ts runtime.
Erika escribió:Oooh now that looks very promising as well, SilverStraw!
I'm so excited about being able to use Spine rigs for streams >.<
Hype! :fiesta:
I can't wait to create Spine models for streaming. Live2D Cubism has a completely different approach to model rigging.
Mario escribió:Super cool! From the debug render on the left, it seems we are using the same tensorflow light model :)
Are we really using the same? :bigeyed:
Now, tell me more. :smirk:

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UPDATE:
I finally got the web browser file reader to work properly with Spine WebGL runtime. My file browser isn't shown in this video but I am clicking the asset files to be read and loaded into Spine runtime. This is an important step towards Vtubing with Spine rigs.
SilverStraw
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Nate

Cool! It can also be done via drag and drop. Working with browsers is such pain!
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Nate

Nate
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SilverStraw

Nate escribió:Cool! It can also be done via drag and drop. Working with browsers is such pain!
Nate is telling me something.
Okay, I found the example of the drag and drop from Spine Player generator example.
SilverStraw
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