gOzaru30
Does branching no longer necessary in this version?
8 months ago
- gOzaru30
- Mensajes: 22
Nate
Not sure what you mean? On GitHub there is currently a 3.6 branch and a 3.7-beta branch.
8 months ago
-
Nate - Mensajes: 8569
gOzaru30
I meant branching mesh in Spine Editor. Re-branching the mesh to all points after we add in middle one, I meant.
The yellow lines in picture. Do we have to do it manually or it's automatically now?
The yellow lines in picture. Do we have to do it manually or it's automatically now?
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8 months ago
- gOzaru30
- Mensajes: 22
Nate
You always need to create the orange edge lines manually, but they are optional. You only need the orange lines when the gray lines that Spine creates automatically are not sufficient for your needs. In other words, the orange lines allow you to control how Spine performs triangulation. Please see the
Meshes - Spine User Guide: Edges
Some people go crazy and add a bunch of orange lines to their mesh simply because they like how it looks (looking at you, Shiu). However, if you create an orange line over a gray line, the resulting mesh is exactly the same. Well not exactly, the orange lines may make it easier for you to select parts of your mesh, especially if you hold down
Edges
documentation here:Meshes - Spine User Guide: Edges
Some people go crazy and add a bunch of orange lines to their mesh simply because they like how it looks (looking at you, Shiu). However, if you create an orange line over a gray line, the resulting mesh is exactly the same. Well not exactly, the orange lines may make it easier for you to select parts of your mesh, especially if you hold down
shift
when clicking an edge (for edge loop selection). 8 months ago
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Nate - Mensajes: 8569
gOzaru30
Weird, the orange lines doesn't show in my editor. Just update it to 3.6.52.
8 months ago
- gOzaru30
- Mensajes: 22
Nate
Did you click a mesh, then the
Edit Mesh
button, then the Create
tool, then drag starting from a mesh vertex? 8 months ago
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Nate - Mensajes: 8569
gOzaru30
I did. It's all white lines. No orange. Strange.
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8 months ago
- gOzaru30
- Mensajes: 22
Nate
From that screen you need to click and drag from any vertex to create manual edges.
8 months ago
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Nate - Mensajes: 8569
gOzaru30
I get it now, thanks a lot.Nate escribió:From that screen you need to click and drag from any vertex to create manual edges.

8 months ago
- gOzaru30
- Mensajes: 22
tldmstldls
help me please..
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5 months ago
- tldmstldls
- Mensajes: 2
Erikari
Hi tldmstldls, I get your situation only when I open the weights panel, select a mesh that is bound to some bones, but I don't select the Weights tool:

But when I click the Weights tool, they become enabled:

Is it the same for you?
(more info here: Weights - Spine User Guide: Weights tool )

But when I click the Weights tool, they become enabled:

Is it the same for you?
(more info here: Weights - Spine User Guide: Weights tool )
5 months ago
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Erikari - Mensajes: 1524
tldmstldls
Thank you very much Erikari
Completely resolved!
I should have asked earlier.
Completely resolved!
I should have asked earlier.
5 months ago
- tldmstldls
- Mensajes: 2
Nate
We'll make it a bit more intuitive by not disabling the checkboxes, instead clicking them will select the 
Weights
tool. 
5 months ago
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Nate - Mensajes: 8569
Koan
Hello. Will it be free for customers who have purchased a license for Spine ?
5 months ago
- Koan
- Mensajes: 1
Erikari
Hello Koan, all updates are free if you already have Spine ESS or PRO (:
5 months ago
-
Erikari - Mensajes: 1524
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