t7214948ttt

Hello guys,

I have a character with many parts on the body, like clothes, hats, handheld...
My situation is that when I play a specific animation, and equip a specific part, which is the hat.
Then my handheld slot will show wrong image (my skeleton atlas) in some specific keyframes.
Any situation except above is fine.
Only happend in Unity, which is fine in Spine Editor.
My handheld atlas and skeleton atlas are different.

The images of explanation are includeded in attachment.

this is the normal image.
fine.PNG


this is the wrong image which shows my skeleton atlas.
wrong.PNG


Is there anything that I should aware or something I can try?
Cause I have no idea about this. :'(

Thanks for reading!!

p.s. My Spine version is 3.5.41
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t7214948ttt
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Harald

Are you perhaps using the SkeletonGraphic component?
This currently has the limitation of supporting only a single atlas texture due to CanvasRenderer limitations, as described here:
spine-unity Runtime Documentation: SkeletonGraphic Component
t7214948ttt escribió:p.s. My Spine version is 3.5.41
Which version of the spine-unity runtime (name of the unitypackage) are you using?
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Harald

Harri
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t7214948ttt

Thanks for replying, Harald!

No, I don't use SkeletonGraphic component.

The components I use are
com.PNG
.
Harald escribió:Which version of the spine-unity runtime (name of the unitypackage) are you using?
It's an old project, I don't really remember the unitypackage I use.
But my spine-unity folder has a file named "version.txt",
The content is "This Spine-Unity runtime works with data exported from Spine Editor version: 3.5.xx"
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t7214948ttt
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Harald

Thanks for the info. At least the spine-unity version in general seems to match the Spine version.

A quick option you could try is updating the spine-unity package to the latest one for 3.5 (if it isn't already the same one), as listed on the download page:
Spine Unity Download
As recommended, please make a backup of the project first.
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Harald

Harri
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