Hey there you guys,
I did it, I bought the pro edition and have seen the light. I need to get this to work with my own project now - but I have found it a bit tough.
I'm following the usage part of this: spine-runtimes/spine-sfml at master
Linked above, I'm following the steps to include it into my project, not the example but my own. When it says "Add the sources from spine-c/spine-c/src/spine and spine-sfml/src/spine to your project", does it mean locally copy an paste them into my project? I'm unsure really what to do.
Should I have the runtimes external and its include path added to my project settings, or do it locally and try it that way?
Secondly, what exactly are the files I'm #including? is it "#include <spine/spine.h>"? Is this the only file?
I know what I'm doing is wrong, as following this tutorial Loading Skeleton Data - Spine Runtimes Guide the first step is to type the following:
TextureLoader textureLoader = ...
Atlas atlas = new Atlas("myAtlas.atlas", textureLoader);
Nothing here is being recognised when I have <spine/spine.h> included.
A bit more of a step by step guide would be really appreciated, thankyou! I'm a student programmer so while I've done a lot of programming i'm still a little new to using other people's files
My discord incase you think it'd be better to message on there: Crysikrend#9746