Hi guys I use Preview View to check how some animations may look in game when they should appear once in a while.
in my case I have a tree swaying in wind. and at some point character can come and hit with hummer. so to see how that will be in the game I use Preview View
- I play on first track idle-wind animation looped
- I select second track
- disable loop
- and select interact animation
...so far all is good, animation starts with default mix and does good transition, but when interaction animation finishes I dont see idle-wind animation playing. why it has stopped?
However idle-wind is actually playing on track1, I can see it when I deselect interaction animation from track2 or just reduce alpha of track2 to 0.
So is it possible to just maybe deselect interaction automatically after it finishes if it was played on non-loop track?
..both animations use same bones..