ZeroZXDev

Hello, I am currently running to an issue importing some older(?) spine assets from somebody who I don't have contact with.
I thankfully have to the work files, but not access to the pro version which to re-export is required due to the original creator using meshes. I have poked around the forms as well as google and had partially solved the problem by converting the atlas files to atlas.txt, but unfortunately I was only able to import 3 of the 5 spine assets no problem with the last 2 still giving me issues regardless.

Any idea what I'm doing wrong?

error.png

boss_Bubbles.png
size: 2048,512
format: RGBA8888
filter: Linear,Linear
repeat: none
BackArm
rotate: false
xy: 2, 2
size: 341, 123
orig: 356, 123
offset: 15, 0
index: -1
Back_Thigh
rotate: false
xy: 1756, 272
size: 133, 131
orig: 133, 131
offset: 0, 0
index: -1
Body
rotate: true
xy: 442, 72
size: 352, 359
orig: 352, 369
offset: 0, 10
index: -1
Eye
rotate: true
xy: 1968, 416
size: 82, 66
orig: 82, 66
offset: 0, 0
index: -1
Front_Arm
rotate: false
xy: 1085, 119
size: 382, 207
orig: 382, 207
offset: 0, 0
index: -1
Front_Thigh
rotate: false
xy: 1469, 123
size: 133, 131
orig: 133, 131
offset: 0, 0
index: -1
Head
rotate: false
xy: 2, 127
size: 438, 371
orig: 438, 371
offset: 0, 0
index: -1
L_Blink1
rotate: false
xy: 1163, 66
size: 58, 51
orig: 58, 51
offset: 0, 0
index: -1
L_Blink2
rotate: true
xy: 1028, 57
size: 67, 55
orig: 67, 55
offset: 0, 0
index: -1
L_Brow
rotate: false
xy: 942, 66
size: 84, 58
orig: 84, 58
offset: 0, 0
index: -1
L_Foot
rotate: true
xy: 345, 20
size: 105, 88
orig: 105, 88
offset: 0, 0
index: -1
L_Tent
rotate: false
xy: 1497, 256
size: 257, 242
orig: 257, 242
offset: 0, 0
index: -1
Pupil
rotate: false
xy: 1469, 307
size: 19, 19
orig: 19, 19
offset: 0, 0
index: -1
R_Blink1
rotate: false
xy: 1085, 47
size: 76, 70
orig: 76, 70
offset: 0, 0
index: -1
R_Blink2
rotate: false
xy: 1880, 198
size: 82, 66
orig: 82, 66
offset: 0, 0
index: -1
R_Brow
rotate: true
xy: 1891, 266
size: 137, 90
orig: 137, 90
offset: 0, 0
index: -1
R_Foot
rotate: true
xy: 1758, 159
size: 111, 120
orig: 111, 120
offset: 0, 0
index: -1
R_Tent
rotate: true
xy: 803, 126
size: 298, 280
orig: 298, 280
offset: 0, 0
index: -1
Shadow
rotate: false
xy: 442, 426
size: 655, 72
orig: 655, 72
offset: 0, 0
index: -1
Tail
rotate: false
xy: 1099, 328
size: 396, 170
orig: 396, 170
offset: 0, 0
index: -1
mouth_Open
rotate: false
xy: 1604, 151
size: 152, 103
orig: 164, 103
offset: 0, 0
index: -1
mouth_bubbles
rotate: false
xy: 1756, 405
size: 210, 93
orig: 210, 93
offset: 0, 0
index: -1
mouth_teeth
rotate: false
xy: 803, 64
size: 137, 60
orig: 137, 60
offset: 0, 0
index: -1
.JSON as an attachment because it's stupid huge.
No tienes los permisos requeridos para ver los archivos adjuntos a este mensaje.
ZeroZXDev
  • Mensajes: 2

Harald

Which version of the spine-unity runtime are you using?

The attached json file reads version 3.8.56 - did you manually edit the original json file, or did you re-export the file from your own Spine version? Are there any parts that you have modified with a text editor?
ZeroZXDev escribió:converting the atlas files to atlas.txt
I assume that you just renamed the file, or did you modify any of it's content?
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Harald

Harri
  • Mensajes: 1727

ZeroZXDev

Harald escribió:Which version of the spine-unity runtime are you using?

The attached json file reads version 3.8.56 - did you manually edit the original json file, or did you re-export the file from your own Spine version? Are there any parts that you have modified with a text editor?
Version 3.8-2020-1-27 I believe.
Harald escribió:I assume that you just renamed the file, or did you modify any of it's content?
Just renaming. Version I included is the orginal file I downloaded though.
ZeroZXDev
  • Mensajes: 2

Harald

Could you please send us the three original unmodified assets as a zip package to contact@esotericsoftware.com, referencing this thread, then we can have a look.
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Harald

Harri
  • Mensajes: 1727


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