Erikari escribióHi Meego, I have some advice for you:
- use less points for the mesh, make the mesh more regular and symmetrical if you can, you can always add more points later
- change the path constraint setting to Chain, or Chain scale instead of Tangent
- after creating the chain of bones, aren't you missing a bone or two to control the path?(: remember that you can put weights on a path as well as you do on a mesh!
I downloaded the dropbox project, isn't it missing the other eyelid?😛
by the way, here's another example of eye rigging: (from 3h49m51s)
Twitch: Rigging in Spine Pt. 2 - YouTube
OMG thanks, your tutorial really gave me what I needed. I finally did it! :rock:
I made one following your tutorial and another with a your tut + path. I think the idea with a path is it keeps your mesh a little more uniform but it seems to be overkill for a blink, I think it's more for like limbs etc. Yes, i intentionally removed all unnecessary parts, including the eyelid because I wanted to focus on the brow/blink lol
p.s. I couldn't find where to "change to Chain scale instead of Tangent" and I don't even know what that does.
Thanks again Erikari. :handshake:
https://www.dropbox.com/s/2xufjgd4w2ceytw/Blink%202%20trys.rar?dl=0