Hi!
IndieDoroid escribióI can't seem to fetch the Skeleton Mecanims at Start(). Any idea why this is happening for me?
This is strange. Do you receive an error message / null reference exception? Or does it assign null to your _SkeletonMecanim
attribute?
IndieDoroid escribióAlso are there some manuals explaining the Skeleton Mecanim tools and APIs? I couldn't find them on google. :think:
The normal Spine Runtime API applies to SkeletonMecanim
as well (as it is a SkeletonRenderer
subclass) when settings skins, attachments, etc via SkeletonMecanim.Skeleton
. It is only the animation part which is different (it does not have an AnimationState attribute for calling e.g. SetAnimation()
). Animation will be driven by Unity's Mecanim system, I assume you already know Mecanim and Unity's documentation.
Anyway thanks for the input, the new re-written documentation pages will contain an entry for SpineMecanim
, mentioning similar information.