CydominRoll

I was wondering if there was a way to scale frames for faster timing in the timeline, but retain the number of frames in the animation. For example, if I scale this down...

framesBefore.JPG


I eventually get situations like this where frames that were right next to each other merge

framesAfter.JPG


This makes it really difficult when I'm trying to adjust timing and have a bunch of attachment switches in my animation. Is there a way to prevent frames from merging with each other when scaling? If not, has anyone found a good workflow for dealing with this that (hopefully) isn't going through all the bones one by one and scaling them down?

Thanks!
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CydominRoll
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Erika

Hello, sure there is! just hold shift while resizing to prevent keyframes from snapping ot frames:
Dopesheet - Spine User Guide: Timeline position
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Erika

Erikari
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CydominRoll

Oh, that's a neat trick! Is there a way to scale without merging but also keep the frames snapped? So for instance, if I have these five frames like this

example1.JPG


is there a way to make it so the farthest I can scale down looks like this:

example2.JPG


If not, that shift trick will definitely help! I will just have to go through and snap the keys back to the numbered frames because I don't think my boss would like it if I turned in a file with frames in between frame numbers like that. :upsidedown:

Thanks!
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CydominRoll
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Erika

There is no way besides manually moving them back in place to snap.
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Erika

Erikari
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