%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
SceneSettings:
  m_ObjectHideFlags: 0
  m_PVSData: 
  m_PVSObjectsArray: []
  m_PVSPortalsArray: []
  m_OcclusionBakeSettings:
    smallestOccluder: 5
    smallestHole: 0.25
    backfaceThreshold: 100
--- !u!104 &2
RenderSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 6
  m_Fog: 0
  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  m_FogMode: 3
  m_FogDensity: 0.01
  m_LinearFogStart: 0
  m_LinearFogEnd: 300
  m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  m_AmbientIntensity: 1
  m_AmbientMode: 3
  m_SkyboxMaterial: {fileID: 0}
  m_HaloStrength: 0.5
  m_FlareStrength: 1
  m_FlareFadeSpeed: 3
  m_HaloTexture: {fileID: 0}
  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  m_DefaultReflectionMode: 0
  m_DefaultReflectionResolution: 128
  m_ReflectionBounces: 1
  m_ReflectionIntensity: 1
  m_CustomReflection: {fileID: 0}
  m_Sun: {fileID: 0}
--- !u!157 &4
LightmapSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 6
  m_GIWorkflowMode: 1
  m_LightmapsMode: 1
  m_GISettings:
    serializedVersion: 2
    m_BounceScale: 1
    m_IndirectOutputScale: 1
    m_AlbedoBoost: 1
    m_TemporalCoherenceThreshold: 1
    m_EnvironmentLightingMode: 0
    m_EnableBakedLightmaps: 1
    m_EnableRealtimeLightmaps: 0
  m_LightmapEditorSettings:
    serializedVersion: 3
    m_Resolution: 1
    m_BakeResolution: 50
    m_TextureWidth: 1024
    m_TextureHeight: 1024
    m_AOMaxDistance: 1
    m_Padding: 2
    m_CompAOExponent: 0
    m_LightmapParameters: {fileID: 0}
    m_TextureCompression: 0
    m_FinalGather: 0
    m_FinalGatherRayCount: 1024
    m_ReflectionCompression: 2
  m_LightingDataAsset: {fileID: 0}
  m_RuntimeCPUUsage: 25
--- !u!196 &5
NavMeshSettings:
  serializedVersion: 2
  m_ObjectHideFlags: 0
  m_BuildSettings:
    serializedVersion: 2
    agentRadius: 0.5
    agentHeight: 2
    agentSlope: 45
    agentClimb: 0.4
    ledgeDropHeight: 0
    maxJumpAcrossDistance: 0
    accuratePlacement: 0
    minRegionArea: 2
    cellSize: 0.16666666
    manualCellSize: 0
  m_NavMeshData: {fileID: 0}
--- !u!1 &654881619
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 654881620}
  m_Layer: 0
  m_Name: LABELS
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &654881620
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 654881619}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: -6.08, y: 7.51, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 796033499}
  - {fileID: 1551895947}
  m_Father: {fileID: 0}
  m_RootOrder: 2
--- !u!1 &796033498
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 796033499}
  - 23: {fileID: 796033501}
  - 102: {fileID: 796033500}
  m_Layer: 0
  m_Name: Description
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &796033499
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 796033498}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 1.1, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 654881620}
  m_RootOrder: 0
--- !u!102 &796033500
TextMesh:
  serializedVersion: 3
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 796033498}
  m_Text: 'The Raptor script shows how you can play animations simultaneously.


    Here, the "walk" animation is looping.

    At the same time, and in its own timeframe,

    the "gungrab" and "gunkeep" animations are playing.


    It also shows how to use Spine Events to add sounds

    to your animation.'
  m_OffsetZ: 0
  m_CharacterSize: 0.12
  m_LineSpacing: 1
  m_Anchor: 0
  m_Alignment: 0
  m_TabSize: 4
  m_FontSize: 24
  m_FontStyle: 0
  m_RichText: 1
  m_Font: {fileID: 0}
  m_Color:
    serializedVersion: 2
    rgba: 4294967295
--- !u!23 &796033501
MeshRenderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 796033498}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_Materials:
  - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  m_SubsetIndices: 
  m_StaticBatchRoot: {fileID: 0}
  m_UseLightProbes: 1
  m_ReflectionProbeUsage: 1
  m_ProbeAnchor: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingOrder: 0
--- !u!1 &1256911793
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 1256911797}
  - 33: {fileID: 1256911796}
  - 23: {fileID: 1256911795}
  - 114: {fileID: 1256911794}
  - 114: {fileID: 1256911799}
  m_Layer: 0
  m_Name: raptor Skeleton
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!114 &1256911794
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1256911793}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  skeletonDataAsset: {fileID: 11400000, guid: 22c4b5e5a0fd9484d83b1aa705b9a54c, type: 2}
  initialSkinName: default
  separatorSlotNames: []
  zSpacing: 0
  renderMeshes: 1
  immutableTriangles: 0
  pmaVertexColors: 1
  calculateNormals: 0
  calculateTangents: 0
  frontFacing: 0
  logErrors: 0
  disableRenderingOnOverride: 1
  _animationName: 
  loop: 0
  timeScale: 1
--- !u!23 &1256911795
MeshRenderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1256911793}
  m_Enabled: 1
  m_CastShadows: 0
  m_ReceiveShadows: 0
  m_Materials:
  - {fileID: 2100000, guid: 4e2feebfcaa26a54ab19f1ff3e0eae35, type: 2}
  m_SubsetIndices: 
  m_StaticBatchRoot: {fileID: 0}
  m_UseLightProbes: 0
  m_ReflectionProbeUsage: 1
  m_ProbeAnchor: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingOrder: 0
--- !u!33 &1256911796
MeshFilter:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1256911793}
  m_Mesh: {fileID: 0}
--- !u!4 &1256911797
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1256911793}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 1.71, y: 0.74, z: 0}
  m_LocalScale: {x: 0.75, y: 0.75, z: 0.75}
  m_Children:
  - {fileID: 1476999243}
  m_Father: {fileID: 0}
  m_RootOrder: 1
--- !u!114 &1256911799
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1256911793}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 8b0d38dc0b91fb443a41838d475ae49b, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  walk: walk
  gungrab: gungrab
  gunkeep: gunkeep
  footstepEvent: footstep
  footstepAudioSource: {fileID: 1476999242}
--- !u!1 &1382792502
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 1382792504}
  - 167: {fileID: 1382792503}
  m_Layer: 0
  m_Name: Reverb Zone
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!167 &1382792503
AudioReverbZone:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1382792502}
  m_Enabled: 1
  m_MinDistance: 10
  m_MaxDistance: 15
  m_ReverbPreset: 8
  m_Room: -1000
  m_RoomHF: -500
  m_DecayTime: 3.92
  m_DecayHFRatio: 0.7
  m_Reflections: -1230
  m_ReflectionsDelay: 0.02
  m_Reverb: -2
  m_ReverbDelay: 0.029
  m_HFReference: 5000
  m_RoomRolloffFactor: 0
  m_Diffusion: 100
  m_Density: 100
  m_LFReference: 250
  m_RoomLF: 0
--- !u!4 &1382792504
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1382792502}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: -3.060803, y: 7.978161, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 3
--- !u!1 &1476999241
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 1476999243}
  - 82: {fileID: 1476999242}
  m_Layer: 0
  m_Name: footstep sounds
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!82 &1476999242
AudioSource:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1476999241}
  m_Enabled: 1
  serializedVersion: 4
  OutputAudioMixerGroup: {fileID: 0}
  m_audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3}
  m_PlayOnAwake: 0
  m_Volume: 1
  m_Pitch: 1
  Loop: 0
  Mute: 0
  Spatialize: 0
  Priority: 128
  DopplerLevel: 1
  MinDistance: 1
  MaxDistance: 500
  Pan2D: 0
  rolloffMode: 0
  BypassEffects: 0
  BypassListenerEffects: 0
  BypassReverbZones: 0
  rolloffCustomCurve:
    serializedVersion: 2
    m_Curve:
    - time: 0
      value: 1
      inSlope: 0
      outSlope: 0
      tangentMode: 0
    - time: 1
      value: 0
      inSlope: 0
      outSlope: 0
      tangentMode: 0
    m_PreInfinity: 2
    m_PostInfinity: 2
    m_RotationOrder: 4
  panLevelCustomCurve:
    serializedVersion: 2
    m_Curve:
    - time: 0
      value: 0
      inSlope: 0
      outSlope: 0
      tangentMode: 0
    m_PreInfinity: 2
    m_PostInfinity: 2
    m_RotationOrder: 0
  spreadCustomCurve:
    serializedVersion: 2
    m_Curve:
    - time: 0
      value: 0
      inSlope: 0
      outSlope: 0
      tangentMode: 0
    m_PreInfinity: 2
    m_PostInfinity: 2
    m_RotationOrder: 0
  reverbZoneMixCustomCurve:
    serializedVersion: 2
    m_Curve:
    - time: 0
      value: 1
      inSlope: 0
      outSlope: 0
      tangentMode: 0
    m_PreInfinity: 2
    m_PostInfinity: 2
    m_RotationOrder: 0
--- !u!4 &1476999243
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1476999241}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 1256911797}
  m_RootOrder: 0
--- !u!1 &1551895946
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 1551895947}
  - 23: {fileID: 1551895949}
  - 102: {fileID: 1551895948}
  m_Layer: 0
  m_Name: play mode
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &1551895947
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1551895946}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: -4.57, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 654881620}
  m_RootOrder: 1
--- !u!102 &1551895948
TextMesh:
  serializedVersion: 3
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1551895946}
  m_Text: Enter <b>PLAY MODE</b> in Unity to see Spineboy animate.
  m_OffsetZ: 0
  m_CharacterSize: 0.12
  m_LineSpacing: 1
  m_Anchor: 0
  m_Alignment: 0
  m_TabSize: 4
  m_FontSize: 24
  m_FontStyle: 0
  m_RichText: 1
  m_Font: {fileID: 0}
  m_Color:
    serializedVersion: 2
    rgba: 4294967295
--- !u!23 &1551895949
MeshRenderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1551895946}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_Materials:
  - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  m_SubsetIndices: 
  m_StaticBatchRoot: {fileID: 0}
  m_UseLightProbes: 1
  m_ReflectionProbeUsage: 1
  m_ProbeAnchor: {fileID: 0}
  m_ScaleInLightmap: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingOrder: 0
--- !u!1 &1604340971
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 1604340976}
  - 20: {fileID: 1604340975}
  - 92: {fileID: 1604340974}
  - 124: {fileID: 1604340973}
  - 81: {fileID: 1604340972}
  m_Layer: 0
  m_Name: Main Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!81 &1604340972
AudioListener:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1604340971}
  m_Enabled: 1
--- !u!124 &1604340973
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1604340971}
  m_Enabled: 1
--- !u!92 &1604340974
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1604340971}
  m_Enabled: 1
--- !u!20 &1604340975
Camera:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1604340971}
  m_Enabled: 1
  serializedVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
  m_NormalizedViewPortRect:
    serializedVersion: 2
    x: 0
    y: 0
    width: 1
    height: 1
  near clip plane: 0
  far clip plane: 1000
  field of view: 47.7
  orthographic: 1
  orthographic size: 5
  m_Depth: -1
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_TargetDisplay: 0
  m_TargetEye: 3
  m_HDR: 0
  m_OcclusionCulling: 1
  m_StereoConvergence: 10
  m_StereoSeparation: 0.022
  m_StereoMirrorMode: 0
--- !u!4 &1604340976
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 1604340971}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 4.8107996, z: -4.1046867}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
