/******************************************************************************
 * Spine Runtimes Software License
 * Version 2.3
 * 
 * Copyright (c) 2013-2015, Esoteric Software
 * All rights reserved.
 * 
 * You are granted a perpetual, non-exclusive, non-sublicensable and
 * non-transferable license to use, install, execute and perform the Spine
 * Runtimes Software (the "Software") and derivative works solely for personal
 * or internal use. Without the written permission of Esoteric Software (see
 * Section 2 of the Spine Software License Agreement), you may not (a) modify,
 * translate, adapt or otherwise create derivative works, improvements of the
 * Software or develop new applications using the Software or (b) remove,
 * delete, alter or obscure any trademarks or any copyright, trademark, patent
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 * 
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

using UnityEngine;
using UnityEditor;
using System.Collections;

namespace Spine.Unity.Editor {
	
	[CustomEditor(typeof(BoundingBoxFollower))]
	public class BoundingBoxFollowerInspector : UnityEditor.Editor {
		SerializedProperty skeletonRenderer, slotName;
		BoundingBoxFollower follower;
		bool needToReset = false;

		void OnEnable () {
			skeletonRenderer = serializedObject.FindProperty("skeletonRenderer");
			slotName = serializedObject.FindProperty("slotName");
			follower = (BoundingBoxFollower)target;
		}

		public override void OnInspectorGUI () {
			if (needToReset) {
				follower.HandleReset(null);
				needToReset = false;
			}
			EditorGUI.BeginChangeCheck();
			EditorGUILayout.PropertyField(skeletonRenderer);
			EditorGUILayout.PropertyField(slotName, new GUIContent("Slot"));

			if (EditorGUI.EndChangeCheck()){
				serializedObject.ApplyModifiedProperties();
				needToReset = true;
			}

			bool hasBone = follower.GetComponent<BoneFollower>() != null;

			EditorGUI.BeginDisabledGroup(hasBone || follower.Slot == null);
			{
				if (GUILayout.Button(new GUIContent("Add Bone Follower", SpineEditorUtilities.Icons.bone))) {
					var boneFollower = follower.gameObject.AddComponent<BoneFollower>();
					boneFollower.boneName = follower.Slot.Data.BoneData.Name;
				}
			}
			EditorGUI.EndDisabledGroup();



			//GUILayout.Space(20);
			GUILayout.Label("Attachment Names", EditorStyles.boldLabel);
			foreach (var kp in follower.attachmentNameTable) {
				string name = kp.Value;
				var collider = follower.colliderTable[kp.Key];
				bool isPlaceholder = name != kp.Key.Name;
				collider.enabled = EditorGUILayout.ToggleLeft(new GUIContent(!isPlaceholder ? name : name + " [" + kp.Key.Name + "]", isPlaceholder ? SpineEditorUtilities.Icons.skinPlaceholder : SpineEditorUtilities.Icons.boundingBox), collider.enabled);
			}
		}
	}

}
